
Huayu 2016: Starting from Global Gamification
Chinese entertainment win-over story · Shura field · Lots of daily life · Slow-paced
Bai Liang is trapped in a semi-gamified Chinese entertainment instance. From 2016 to 2026, if he fails to meet the clear conditions, time rewinds and he has to start over.
After three loops of exploration and information-gathering, he returns with walkthrough intel and officially begins clear mode.
While other people in Chinese entertainment compete with works and resources,
Bai Liang competes with easter eggs, equipment, and bosses.
The proactively flirtatious bosses of the post-85 generation, the dazzling post-90 bosses, the blossoming post-95 bosses, and the just-emerging post-00 bosses.
A shared red-carpet appearance becomes a shura field, a chance meeting on set turns into a battle for favor, and even variety-show interactions overflow with jealousy.
The older women secretly compete, the younger women actively draw close, and all the actress bosses of Chinese entertainment are pulled into endless entanglements because of him.
While moving through the flowers clearing targets and maxing out affection, Bai Liang also unlocks hidden rewards and accumulates capital and connections.
Others chase stars: they look at celebrities.
Bai Liang chases stars: he chases bosses—and while chasing them, he turns them into his own people.
Ten years of Chinese entertainment, ten years of reincarnation.
This time, starting as an ordinary arts exam student, he will clear the game all the way through this sweet pampering shura field and rise to the top of Chinese entertainment.
Machine-translated ·






