Warhammer: Saving the Thousand Sons Becomes the Fifth Great Evil God
Warhammer: Saving the Thousand Sons and Becoming the Fifth Great Chaos God
Transmigrated to the time before Horus’s grand birthday banquet. As a psychic Astartes of the Thousand Sons Legion, he awakens an outstanding psychic talent. The whispers of the Warp echo in his ears, Magnus still makes his psychic call, and the Thousand Sons Legion is in grave danger...
Caesar decides to first strengthen himself, then save as much as he can. Since psychic powers are dangerous, then he will become a close-combat mage, tempering his body with psychic energy and achieving bodily sanctification so he can beat down Horus and the Wolf King.
Facing the Warp’s seduction, the protagonist uses real-world cultivation methods from Confucianism, Buddhism, and Taoism to create a new meditation technique that is immune to Warp erosion. (cheat ability)
Highlights: the protagonist leads the Thousand Sons Legion to prove loyalty to the Emperor, heavily wounds Horus’s Legion, and stops the Drop Site Massacre. He gains the Emperor’s favor and becomes the new Warmaster.
He takes office in the Gothic Sector as a Warhammer warlord.
The protagonist stands across the ages, crazily farming for ten thousand years in the cruel Warhammer world.
When the Tyranid and Ork tides arrive, no one understands mass production of troops better than the protagonist.
He forges a million Space Marines, builds an iron flood, and crushes the green skins with tens of thousands of Venom Tanks.
In the end, he becomes the fifth Chaos God and ascends into the Warp, creating a divine kingdom. He lets the four small merchants know: if you may come, so may I! No system.
Also known as Warhammer: Caesar the Great
Machine-translated ·


