
Queen of the Dungeon: Start by Sending Goblins to the Factory!
A dream I have is that on the red hills of Andalama State, catgirls of the beastfolk can sit at the same table as human girls and speak of sisterly affection.” — Excerpt from the speech manuscript of Liberator Kris Sylvia, “A Dream I Have.”
As a game streamer, he accidentally reincarnates into a world where steam and magic coexist, and beastfolk and humans live side by side. The good news is that he comes with the dungeon system from his previous life’s fully modded 《Dungeon King》. The bad news is that one of those mods is a character beautification mod, and he has gone from the original dungeon boss, the End Dragon, into a dragon girl with horns, Kris Sylvia.
Looking at the huge amount of gold needed to upgrade the dungeon, Kris has only two words in her mind: make money!
So the dungeon that should have welcomed heroes challenging its floors is turned by her into a home-brewing distillery. Green-skinned goblins and necromantic knights are all assigned to factory assembly lines, while fire demons and liches become enforcers sent to collect debts for others.
Kris’s title also changes from Dungeon King to Queen of Mercenaries, Factory Director of the Underground Works, and Amegilia’s largest arms supplier.
Years later, when the liquor control bureau, the Holy Inquisition, and the tax bureau join forces to come knocking, Kris sits on her throne and points to the goblins under her command, armed with rifles and bristling with weapons, the fire demons spitting white phosphorus shells, and the wyverns covered in iron armor with mounted machine guns, saying leisurely, “I’m just a woman of the house; I don’t understand any of this. If you have something to say, tell my children.”
Machine-translated ·