Kill One Monster to Stack One Poison; I Poison the Whole World Alone!
After the game descends into reality, the age of universal job change begins.
Su Chen awakens the only hidden SSS-grade class: Poison Mage.
In this era, where others enter dungeons risking life and limb and can only desperately chip away at bosses with absurdly high defense and HP, Su Chen falls into deep thought while looking at his class traits.
[Trait 1: Any of your attacks will forcibly inflict an undispellable poison on the target, dealing massive true damage every second.]
[Trait 2: Your poison stacks can be infinitely accumulated, and each monster you kill increases the cap by 1.]
And so, the style of the story changes.
In everyone else’s eyes, poison mages are good for nothing: weak damage over time, frail, no burst.
In Su Chen’s eyes, poison mages are about abuse mechanics, deal true damage, and torment enemies endlessly!
When other geniuses are still fighting desperately for a first kill, Su Chen only casually hits an abyss-level boss once, then turns around to find a safe place to sit down and eat a lunch box leisurely.
“Stop cleansing it. You can’t remove this debuff.”
“Long HP bar? Then I’ll just torment you a little longer.”
Years later, when an otherworldly evil god descends and sees the millions of layers of undispellable poison on its body, it completely breaks down: “Why is this poison build so disgusting?!”
Su Chen spread his hands helplessly: “I only used a normal attack. Why did everyone go crazy?”
Machine-translated ·
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