I'll Save You on the Bad Ending Route
I possessed the weakest character, Airan, in my favorite game.
And not just that, but in a game where a war breaks out one year later because of the black hand behind everything, forcing all the academy students into the war.
As a veteran with 2,000 hours of playtime, I made my choice.
I would clear the game through the shortest route and graduate from the academy before the war began.
But a problem appeared.
“Why are you so passionate about me? Do you even want my page slot⁈”
Frea, the academy’s ice queen.
She begins to treasure me.
“Airan, would you walk with me a little longer? Walking together makes me feel at ease.”
“Ah, t-thank you, senior Airan.”
Rowen, the only light-element mage in the academy.
She gives me special favor.
“You don’t need pity from someone like me... You didn’t come here just to tease me again, did you? D-don’t get in the way and go away...”
Damian, who had been extremely wary of me as the game’s worst difficulty route.
“...I’ll trust you. Thank you for becoming my partner.”
He opens his heart to me.
“You’re shameless... and calculating. And yet you wear such an innocent face.”
His words are colder than ice and sharp as a blade: Aron, the so-called blade-tongue.
“Why are you alone here? What were you thinking, coming into this district by yourself? Do you even know what kind of place this is? And at this hour...”
He worries about me.
Four companions who are soon to become the player’s allies and help win the war.
I, who am the weakest character itself and am known as a specialist in bad-ending routes, can’t keep staying with them.
But it seems I’ve gotten far too close to the people I was supposed to part with soon.
Machine-translated ·
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