I’ll Save This Villainess
Even Lee Juhwan, the father’s son and the company president, asked me.
“But do you really have to kill that character like that? The team strongly opposes it too, you know?”
“Seila.”
“You keep saying she looks the most elegant and charming when she dies. I’m so sick of hearing that, my ears are about to bleed.”
I did my best to kill Seila.
I believed it was the right thing to do as the developer and character designer, and the results were indeed excellent.
Our game, <That Summer, They Were There>, became a worldwide sensation upon launch.
Seila Dibernon, whom I had designed with such care, was selected as Gomonji’s “most alluring villain,” Gomonji being the Time magazine of the game industry.
“You were right. Seila took overwhelming first place in the popularity poll. People are already making tons of requests for Seila merchandise.”
Experts named Seila the biggest hit element of <That Summer, They Were There>.
But I still wasn’t satisfied.
In my opinion, <That Summer, They Were There> was still unfinished.
“There’s still a route where Seila survives.”
I had to eliminate that.
For a more perfect <That Summer, They Were There>. It felt like my final assignment.
Then one day, a voice came from my phone.
“‘I didn’t want to die.’”
When I looked around in shock, Seila inside the screen was staring at me.
“Go through it yourself. Save me.”
The most alluring villain in the world.
I possessed Seila Dibernon, the very character I had tried so hard to kill.
Machine-translated ·