
Hall of the Dead
Hall of the Dead
B-grade version synopsis:
At the dawn of the Fifth Era, humanity had already left the center stage of Motairiel Continent, and monster-nest civilization had become the mainstream. After the winter tide of the world, the gods gradually began to awaken.
Humanity huddled in the corners of the world and organized a new power system, which they named the Four Core Pillars of Spellcasting: the meditation method, heterogenized organs, spell templates, and potion sequences of spellcaster professions.
With this new power, they launched another charge toward the center of the continent.
An outsider awakens in this blood-and-fire era, within a gray fog of chaos. A mysterious being whispers hidden knowledge in his ear, the frozen land beneath his feet has begun to thaw, and the radiant heaven of Sherley Garden lies before him.
Machine-translated ·
