Great Druid: Nature Is Not Something This Inconvenient
The Helmers family, bearing the Geding bloodline, has fallen into decline. The only one left is Pompei, who inherits his grandfather Uther's legacy: a 150-mu family farm, and thus begins his new life in 627.
As a druid apprentice, Pompei lives alongside animal companions and spirits of nature. His days are fulfilling and interesting, ordinary yet never dull.
Until one day, an earthquake opens a gate beneath the farm leading to an ancient underground ruin...
The calamities left behind by a pre-civilization era reemerge in the world, and rumors of relics and divine artifacts spread quickly.
Groups of adventurers, poets, scholars, tomb robbers, and all kinds of other people flock there, while representatives of various factions plot against one another in secret and in the open, making life unbearable for the legal owner of the farm.
Pompei, focused on uncovering the mysteries of nature, originally wanted to sell the farm and set off on a journey to travel the world, visit holy lands, and write travelogues.
Unexpectedly, secrets concerning his grandfather and the Helmers family are unearthed deep within the ruins.
Only then do the adventurers realize that the owner of that lodging house is actually a druid with a rather unusual interpretation of nature...
Wait, why is a druid running an agritourism business selling mechanical products, cybernetic limbs, magic items, hybrid crops, mutated magic beasts, alchemical supplies, and constructs???
"Every era has its own laws; why should nature be any less inconvenient?"
"Any objective material universe and the laws of operation and development of all things are all part of nature, so what's wrong with me running an agritourism business?"
This is the story of a druid who aims to travel the world, ride every magic beast, eat his way across the land, and ride every humanoid being while asking the Dao of nature.
Machine-translated ·




