A North American Wizard, Starting from a Team-Gaming Clinic
Roger's clients are mostly outlaws who operate outside the law, and his fees are often paid in bullets. The neighbors next door are either fencing stolen goods or lending money.
But he can see the corrupted souls drifting out of wounds, and can use them to enchant items.
The free beacon of liberty has never lacked pain, and corrupted souls are all over the land.
So Roger runs a clinic treating the injured while also dealing with unclaimed corpses, quickly accumulating corrupted souls.
He enchants a window with [Indestructible], and even RPGs can't blow it up.
He enchants a car with [Corner Overtake], and all the police in the city can only eat his exhaust.
He enchants his eyes with [Eye of Insight], and the world in his sight changes completely.
He sees the hidden information in all things: the conditions of patients, ancient relics, and even the ways to break evil spirits and demons all appear before Roger's eyes.
And when Roger enchants a fragment of an ancient wizard, the world of wizards also opens its doors to him.
Also known as: The Last Wizard in North America, I'm Building a Gundam in North America, Starting Off as an Unlicensed Doctor in the United States.
Machine-translated ·

